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IP, Patent

Do You Have Gametime IP? Or Just A Piece of Paper?

Gametime IP is primarily a conceptual way of thinking about your IP assets that essentially reinforces the aspects of your IP that make it valuable.  I’ll never forget taking a course on IP Licensing from this guy, when he was a visiting professor at Michigan State College of Law.  He told us he was excited to teach us about licensing because, unlike other courses in law school where lawyers learn how to spend their clients’ money, licensing was a way to help our clients make money.

I am equally excited about creating GametimeIP.com.  A lot of the time, patents are just a cost of doing business.  Companies file patents because someone told them that they should, but seldom do they really understand why and (even worse) seldom are they able to recognize whether the patents they’re paying for are actually going to be worth the paper they are written on.  Years later, a company makes the decision to sell, or possibly enforce its patents because (perhaps) they are the only thing left at the company that might be worth something.  At some point in this process, someone like me will sit down and start reading them.  When I was with the firm, the partners wanted to know: “Should we take this case?”  After leaving the law firm, the question became “Do we have a case?” or “Should we put resources toward this patent or portfolio?”

Answering this question is easy in principle, and difficult in execution. Licensing a patent generally involves demonstrating that a company is making (or will really want to make) some product that is claimed in a valid, enforceable patent. Of course, the company can, for any reason it chooses, refuse to take a license, leaving the patent holder with a choice. 1) Keep trying (i.e. file a lawsuit), or 2) give up.  Taking option 1) to the extreme (i.e. going to trial) means that a lot of really smart, highly paid individuals are going to do their best to try and prove A) that their products don’t match something in your patent claims and B) that someone else invented it first, with a few other arguments sprinkled in which essentially boil down to “you or someone you paid screwed up along the way.”

So, to truly answer that question; to truly understand the value of the patent; to truly determine whether the patent is ready for “gameday” or not, you need to have confidence that it will withstand the best and strongest attack someone can mount against it.

In a nutshell, that’s what this site is all about.  We’ll examine litigation, licensing deals, acquisitions and more, all with an eye toward whether those assets at stake are ready for gameday.

Do you have Gametime IP? Or just a piece of paper?

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Trackbacks/Pingbacks

  1. Pingback: Don’t File A Patent? « Gametime IP - January 3, 2011

  2. Pingback: Because You Did Miss It … 5 Least Popular Blog Posts Of 2010 « Gametime IP - January 5, 2011

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